| 
		Wild, Weird, and Wonderful—The Lost World of the Midway
 by Bob Brooke
  
		
		 
		 The old-time carnival midway, with its freak show offering illicit 
		thrills and games that looked easy but seemed impossible to win isn’t 
		the same as it once was. Loud music and flashing lights have replaced 
		the carny's shouted come-on. Government regulators have cracked down on 
		the shady games. And the freak show has been shut down by politically 
		correct attitudes. 
 The American midway as it’s known today had a rather circuitous 
		beginning. The bizarre world of freak exhibits and games began just 
		after the War of 1812 with a farmer from Somers, New York, known as 
		Hackaliah Bailey. His brother, a sea captain, bought a female African 
		elephant for $20 and sold it to Bailey for $1,000.
 
 The captain brought the elephant over from England and deposited her at 
		Sing Sing, the nearest river town to Somers. Bailey walked the animal, 
		which he called Old Bet, to his home 56 miles away. He exhibited the 
		elephant in tavern yards and barns for a small fee and began to make a 
		profit. His success encouraged others to invest in unusual animals for 
		exhibition and take them on tour, thus beginning the traveling 
		menagerie, a forerunner of today’s midway.
 
 P.T. Barnum
 
  P.T. Barnum, the master of the humbug, was the next to bring the midway 
		closer to fruition. Born in 1810 in Bethel, Connecticut, only 20 miles 
		from where Bailey exhibited Old Bet, he eventually met Bailey while 
		running a fruit stand in Bethel. And Bailey’s inventiveness with Old Bet 
		made a lasting impression. 
 In 1841, Barnum purchased Scudder’s American Museum on Broadway in New 
		York City. He exhibited “500,000 natural and artificial curiosities from 
		every corner of the globe” and kept traffic moving through the museum 
		with a sign that read, “This Way to the Egress”–“egress” was another 
		word for exit, and Barnum’s patrons would have to pay another quarter to 
		reenter the museum.
 
 Some of his most famous attractions were Joice Heth, billed as George 
		Washington’s 161-year-old nurse and the “Feejee Mermaid,” a monkey's 
		body grafted onto a fish and embalmed which a Boston seaman purchased 
		near Calcutta. Even though belief in the mermaid’s authenticity was 
		mixed, no one doubted Barnum’s ability to capture the imagination of the 
		public. Barnum knew how much people wanted to see the rare and exotic in 
		their own species as well as others.
 
 By 1865, Barnum was the biggest promoter of individual attractions the 
		world had ever known, but he was at heart an exhibitor of curiosities, 
		human and otherwise.
 
 The Beginnings of the Modern 
		Midway
 The modern midway began in the U.S. with the 1893 Columbian Exposition 
		in Chicago with the invention of electricity. The midway, with its wide 
		array of rides and concessions, was a huge success. The following year, 
		Capt. Paul Boyton borrowed the midway concept and opened the world's 
		first modern amusement park, known as Paul Boyton's Water Chutes, on 
		Chicago's South side. Unlike the primitive trolley parks that sprang up 
		outside towns and cities across the nation, the Water Chutes was the 
		first amusement park to charge admission and use rides as its main draw 
		rather than picnic facilities or a lake. The success of his Chicago park 
		inspired Boyton to open a similar facility at the fledgling Coney Island 
		resort in New York in 1895.
 
		
		 
		The midway grew tremendously over the next three decades. Royal American 
		was the biggest and best, traveling the continent to all the major fairs 
		and festivals. Traveling midways, known more commonly as carnivals, set 
		up in vacant lots throughout the country.The "Roman target" game, created by Carl Woodin of Joplin, Missouri, in 
		the early 1940s, evolved from the old wheel of fortune. A Roman target 
		player would aim a cork gun at a moving target on the wheel to try to 
		stop the arrow at a particular prize, such as a comb, a squirt gun, a 
		whistle, or perhaps a $10 bill.
 Games of Chance
 The idea for games of chance came from Europe. There, outdoor gardens 
		featuring live entertainment and games had entertained people for 
		centuries. Huge gaming wheels, featuring fancy mirrored decorations 
		became the centerpieces of the modern midway.
 
 
  
 Another popular midway game was the “6-Cat” game. Here the customer 
		would throw balls at six stuffed cats standing on a rack. Sound simple? 
		It wasn’t, for nothing was a simple as it appeared on the midway. If a 
		player hit a cat too hard, it would fall off the rack onto a shelf, and 
		it didn't count. The trick, it seemed, was to hit the cat right on the 
		nose, and not too hard. What the player didn't know is that the operator 
		controlled a floating shelf behind the rack, and he had a lot of 
		practice catching cats on that shelf. This type of game became known as 
		an alibi game. The operator always had to come up with an alibi why the 
		player didn't win. These have been outlawed in most places.
 
 The Scissor Bucket was a throwing game in which the ball had to rebound 
		from a target just right to fall into a bucket or circle. Hidden from 
		the player was a second operator, watching the sucker from behind a 
		two-way mirror, and controlling the tension on the target surface. The 
		hidden operator would make the ball bounce away or drop short, depending 
		on the strength of the throw.
 
 Lee Moss of Hot Springs, Arkansas invented a type of gaming machine 
		called the Dragline. Using a claw, players could dig into trays of dimes 
		and silver dollars, but the government said a money-for-money game 
		constituted gambling, so it outlawed cash prizes. Also, the crane would 
		stop at a random spot and grab whatever was underneath. But the 
		government called that a game of chance. Originally, a person pulled a 
		cord to get it started, but later, coin slots replaced the operator. And 
		in the original, the prizes rested in seed corn, but carnival people 
		eventually grew tired of mice invading their machines during winter 
		storage, so they replaced corn with carpeting.
 
 The Sideshow
 Freak shows or sideshows are all but gone on the midway. Early versions 
		of these shows had their beginnings at English fairs of the early 
		Renaissance. But it was P.T. Barnum that made them popular in America.
 
			 
 People accused him of trickery, which brought Barnum notoriety. He 
		exhibited increasingly diverse oddities, such as giants, dwarfs, and 
		albinos. By the 1870s, museums like Barnum’s American Museum in New 
		York, sprang up across the nation, making human oddities the chief form 
		of entertainment. Soon these exhibits went on the road, becoming the 
		forerunners of the “sideshow.”
 
			 
 Most midways often had several sideshows, located in tents. One of the 
		main types of sideshow, popularly called a “freak show,” since human 
		oddities were usually among the exhibits, became known to “carnys” as a 
		“Ten-in-One.” This featured a number of acts, often arranged along a 
		platform, with the crowd moving from one to the other in sequence. 
		Because the show ran continuously, if a spectator entered the tent 
		during the magician’s act, for instance, the guide or “lecturer” would 
		lead him or her through the remaining nine acts and when the magician 
		appeared again, that was the signal to exit the show.
 
 At the end of each act or exhibit, the lecturer would offer spectators a 
		true life booklet or photograph. Frequently giants sold huge finger 
		rings and midgets offered miniature bibles. Such an extra sale became 
		known as an "aftercatch."
 
 
  Meanwhile, outside, a "talker" or barker drummed up a new crowd, usually 
		with the assistance of one or more of the acts to provide a taste of 
		what was inside. He did his pitch on a bally platform, coming from the 
		word ballyhoo, meaning to promote sensationally. 
 Oddities and exotic acts featured in the Ten-in-One varied according to 
		the show and availability of performers. These can be divided into 
		categories: “born” human oddities, “made” freaks, “gaffed” or fake 
		freaks, those with a special skill, illusions, exotic animals, and 
		inanimate objects.
 
 Carnies subdivided “born" human oddities into two types–those with an 
		obvious disfigurement and “anatomical wonders.” Midgets, like Barnum’s 
		Tom Thumb, giants, conjoined twins, like Barnum’s Chang and Eng, bearded 
		ladies, those with skin abnormalities, are good examples of the former. 
		Sideshow owners often imaginatively interpreted exhibits such as “The 
		Caterpillar Man” and “Dickie, the Penguin Boy.”
 
 An "anatomical wonder" was a sideshow performer, usually perceived as a 
		human oddity, who did an act. James Morris, known as “The Elastic Skin 
		Man,” could stretch the skin of his cheek eight inches and pull his 
		chest skin to the crown of his head. Charles Tripp, "The Armless 
		Wonder," teamed up with Eli Bowen, "the Legless Wonder," to perform 
		amusing stunts like riding a bicycle built for two.
 
 
  Tattooed people are good examples of the category of “made” freaks. One 
		of the most famous was Horace Ridler, a British ex-army officer who 
		decided to get tattooed all over with zebra-like stripes. Known as "The 
		Great Omi, The Zebra Man,” he claimed to have been forcibly tattooed by 
		New Guinea savages and became one of the highest paid sideshow 
		performers. 
 Other "made" freaks include a Mortado, the “crucified man,” who had his 
		hands and feet pierced surgically. In the holes he concealed capsules of 
		red liquid that spouted forth when a men pounded spikes through them. He 
		eventually became “Mortado, the Human Fountain” at Coney Island, 
		utilizing a specially designed chair with plumbing fixtures.
 
 
  When the real thing wasn’t available, sideshow owners turned to 
		“gaffing” or faking freaks. Fake alligator men or women could be 
		produced by painting their bodies with a weak solution of glue and, 
		after it dried, having them twist to create the cracking effect of a 
		real skin condition called ichthyosis. 
 Sometimes owners gaffed a “born” oddity to enhance it. Through the use 
		of makeup, William Durks, who had an eye and nostril on either side of a 
		growth in the center of his face, enhanced the effect by using makeup to 
		add an extra central "eye" and two "nostrils," becoming "The Man with 
		Three Eyes." Sideshow owners often exaggerated claims and fabricated 
		backgrounds. For instance, they subtracted inches from the height of 
		midgets and had giants wear lifts and tall hats.
 
 Midway crowds loved performers with special skills, such as sword 
		swallowers, fire eaters and fire breathers, snake charmers, 
		contortionists, strong men, and torturists, who stuck themselves with 
		pins or lay on a bed of nails.
 
 Illusionists
 Illusions also drew spectators. Transformations, such as girl-to-gorilla 
		or skeletal-corpse- to-living-vampire, tempted spectators’ curiosity. An 
		illusion that was especially popular around the end of the 19th century 
		was an effect known to magicians and carnies as the "blade box." A young 
		woman would lie in a box intersected with a number of blades. Often for 
		an extra charge, spectators could come up on the platform and peer 
		inside.
 
 The same oddities that affect humans also affect other 
		animals--three-legged sheep, natural hybrids such as a dog/racoon or a 
		zebra/donkey. These hybrids usually didn’t match their banners, which 
		showed the rear of one animal attached to the front of another, when, in 
		actuality, they were merely crossbreeds.
 
 
  Sideshow owners also exhibited “curios”–a photograph of the world’s 
		largest horse or the world’s smallest preserved in a jar. Banners 
		distinguished the live exhibits from the curios with the word “Alive.” 
 People also paid to see inanimate objects, such as preserved human or 
		animal specimens, for example Barnum's "Feejee mermaid.” Various 
		sideshow mummies, including the alleged body of John Wilkes Booth, 
		appeared from time to time. And then there was the bullet-ridden car of 
		fugitives Bonnie and Clyde.
 
 Midway collectibles span the gamut from the sublime to the ridiculous. 
		Handcrafted wheels used in the games of chance are some of the larger 
		items. Some of the most elaborate came from the 1930s to 1950s, the 
		heyday of the carnival midway.
 
 Collectors also seek out chalkware prizes, hand-decorated horses, dogs, 
		ships, cartoon characters, risqué bikini figurines and more. Rare ones 
		can fetch $200 to $300 each in fine condition, but chalkware is 
		notoriously fragile and easy to chip, so the few that do turn up are 
		often damaged. Some have cross-over interest, because they're knock-offs 
		of pop culture characters such as Superman or the Lone Ranger.
 
 
		Midway ArtMidway art is also popular. Decorations from carnival rides, known as 
		"monkey faces," are one of the more unique midway collectibles. And, of 
		course, there were the sideshow banners.
 
 
  Since these were large, it’s more difficult for an individual collector 
		to display them. Fred Johnson of O. Henry Tent & Awning, Chicago was one 
		of the best banner artists. His sideshows banners depicted such human 
		oddities as The Rubber-Necked Lady in minute detail. 
 The old-fashioned midway catered to the curiosity seeker in everyone. 
		Often a spectator would ask of an exhibit, “Is it real?” Showman Ward 
		Hall responded, "Oh, it's all real. Some of it's really real, some of 
		it's really fake, but it's all really good."
 
 < Back to 
		Collectibles Archives                                  Next 
		Article >
		 |